If the effectiveness is 100 and the variance is 20, the effectiveness will be a value between 80 and 120 (100☒0). Raise or lower the calculated effectiveness within the specified percentage. Variance How much the effectiveness of a skill varies (0 to 100%). When you enter "a.atk * 4 - b.def * 2", the value for the effectiveness of a skill will be calculated as "(Attacker's Attack Power x 4) - (Target's Defense x 2)".Īlso, since the effectiveness of a skill can change depending on the element and defense actions, these factors will not be included in the formula. You can use the 4 basic arithmetic operator (+, -, *, /) symbols when writing your formula. Additionally, you can reference the "n" variable's value by entering "v". Entering "a.atk" refers to the attack power of the attacker. Change "x" to "a" when referring to a value of the attacker, and "b" when referring to a value of the target. Formula Formula for determining the effectiveness.ĭetermine the referenced parameter using the strings below when entering a formula directly. Element The element that is assigned to an effect. decreases, increases, and transfers (removes a small amount from target and gives to user). Specify the formula for the type of effect and the amount of effectiveness if a skill damages a target. When selecting two types, a skill can be used when one of either type of weapon is equipped. If both are set to, a skill can be used without any requirements. Specify the weapon type in the two lists. The weapon needed as a condition for using a skill.
Required Weapon Weapon Type 1/Weapon Type 2 You can input a fixed phrase by pressing either the button, button or the button. The "%1" will be replaced with the name of the skill when used. MessageĪssign a fixed phrase (up to 2 lines) that appears during battle when a skill is used. AnimationsĪnimations that appear on the target of the skill used during battle. Counter Magic and substitutions are applicable. Magic Attack Determines the success based on magic evasion rate of the target. Counterattacks, and substitutions are applicable. Physical Attack Determines the success based on the user's hit rate and the evasion rate of the target. Counterattacks, Counter Magic and substitutions are ineffective. Certain Hit Treats the successful use of a skill as a hit. The amount of TP gained after applying an effect to a target after used successfully. The number of times (1 to 9 times) an effect is applied when used once. The effectiveness of the target affects the actual rate of success. The rate of success (0 to 100%) when using a skill. Affects the action order during battle, meaning that they can be effects which are small but can be used quickly, big but take time to use. The value (between -20) added to an actor's Agility when using a skill. Select one of the following: (possible to select both in battle and in the Menu Screen), (only selectable during battle), (only selectable in the Menu Screen) and. Select the state when a skill can be used. 1 Enemy One enemy within a group of enemies All enemies Entire enemy group X Random Enemy Randomly select number of enemies in a group (X being the number of targets) 1 Ally One ally within a group of allies All Allies All allies in a group 1 Ally (Dead) A specified ally in a group which is dead All Allies (Dead) All dead allies in a group The User The user of the skill Occasion None Those skills that have a scope which does not need to be specified. An actor cannot use a skill if they do not have enough MP or TP. The MP (0 to 999) and TP (0 to100) cost when a skill is used. For those settings that were configured to something other than, the effects of each can be used only by those actors and classes given the skill. and are setup by default, however you can change this in the settings. DescriptionĪ description of the skill that appears during gameplay when the cursor is over it. It is typical to select an image that corresponds to characteristics of the skill. You can select any image of your choice in the window that appears after double-clicking on the icon's image. Image which appears together with the skill name during gameplay. If the name of a skill is long, it may not be completely displayed on the Play Screen.